Over the past three
weeks I have spend a large amount of my time writing very long blogs to which I
am sorry for, on the Mass Effect series, starting with my thoughts on the
series ending to how I got into the series and why I have enjoyed it so much.
While writing last
week’s blog I touch on in very little detail the character development that
takes place within the series and that a series can only survive if it can find
a balance between the characters, world and story. An example of this that I would
like to use would be any television show you watch, the main reason that you
watch these shows is for the story and its characters and over time if those
character don’t show any change or the story stays the same you will at some
point become bored with the show and leave. If the show runners are able to
create a balance between these two facts you will then be able to bring more
people in to the series and give those that are watching a reason to return to
the show the next time it comes back on and Mass Effect has done this very well.
The one thing that
I would like to point out before I go on, is that once a series reaches its
conclusion on its own terms you have to have created something within that time
frame to give those that have invested time into your show a reason to come
back and re-watch it even though they may already know the outcome. Examples of
this would be the story and characters from Babylon 5, the comedy and
relationship of Chuck and the story of Battlestar Galactica 2003. As you can see
from my examples, each show I have listed also has a reasons as to why I would go
back and revisit them.
As I have stated a moments
ago Mass Effect has found a way in which to create this balance while at the
same time giving those the chance to invest in the story and its characters. For
me the first game created balance between the two very well, while the second
game forced more on character development and the final game going more into story
development.
I know that a large
amount of the fan base will disagree with me but that is a topic for another
time, today I just want to have a look at the characters themselves. The one
theme that always come up in both the original and the second game is that you
spend a large amount of your time talking to your crew members about their past
and getting to know them, but the way in which the game makes sure you are not
being over loaded with information is by only telling you so much before stopping
and then only carrying on after you have completed another mission. Each time
you interact with them you find out a bit more information about them while at
the same time discover how they got to where they are now, plus you also get
this feeling that you are helping them with their past.
By the time you
arrive at the third game the character development that has taken place in the
previous two games slows down so that the story can take a more centre stage
but also allowing for those characters to grow and come to terms with their own
actions.
The way in which
the series gets you involved with the characters is to try and get you to
sympathise with them along with allowing you to try and find apart of you
within these characters. A great example of this would be Mordin Solus, when
you first meet him you discover that he is a doctor who wants to give back to
the galaxy before he dies. As you start to get to know him you find out that he
worked for his races Special Forces while at the same time improving upon the Krogan
genophage that was created by his race long ago. By this point you discovery
that he is helping to create genocide on another race and that his reasoning
behind all of it is statistics, when you do meet up with him in Mass Effect 3
you discovery that he has decided to help cure the genophage because he wants
atone for what he has done, I won’t spoil what happens next but in just two
games you end up caring what happens to him and that in some way you have had a
hand in making him realise the error of his ways.
Another great
example would be Thane, when you first go looking for him all you know in
advance is that he is a contact assassin but just after a few moments of seeing
what he can do you get this picture that he is a ruthless killer while being a
very holy person as heart. Just like with Mordin when you finally do start
talking to him you discover that he has an incurable disease that is killing
him and that he wants to connect with his son and make up for lost time.
Again there a more
character within the series than those that I have just spoke about and each
one is completely different from the next but it is the way in which the
writers have been able to create these characters so that we can relate
ourselves to them while caring about who they are and what happens to them.
This to me is good writing and this is just one of the reasons this series will
stand the test of time and why so many will come back to it again and again, if
it wasn’t for the story or the characters themselves I don’t think this game series
would have been as successful as it is.
Until Next Time